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Pirate romance and high fantasy at first glance, these two topics do not go together. No way. Classic fantasy CRPG is a quasiaverage medieval setting with mythical creatures and magic, and even better something Nordic: Yes, of course it refers to Skyrim. The pirates, on the other hand, is acquired in a different climate zone – it is something southern, Caribbean, as Assassin’s Creed IV: Black Flag, or at least a Sea of Thieves.
Few tried to combine the incompatible, because even in the rare (singular?) Cases are strange hybrids which are not particularly differ on the release and easy becoming a “basket” of goods for sale – like Risen 3. However, Pillars of Eternity 2 : Deadfire is another matter, because the Obsidian is a universally acknowledged masters of the RPG.
High fantasy, palm trees and tropical breezes
The setting of the original Pillars of Eternity is, in General, relatively standard fantasy CRPG mix: 70% percent of Scotland, the other 30% – let’s say, Sweden. At the end of the game you become the main.
So, forget about this castle. In the beginning PoE 2 it destroys God dwelling in a huge Titan, stored in the basement. Fluent deity immediately rushes in the southern latitudes, and you have no choice but to go in pursuit. Time and setting changes to the opposite. in the beginning of the game.
The Deadfire archipelago, despite its alarming title – very attractive and exotic place. The colonists here are quite similar to the Spaniards, they are clear about the people of the Caribbean, of tribal specificity of the Hawaiian Islands.
It all looks incredibly beautiful and pleasing to the eye. First Pillars of Eternity could be called radical upgrade of Baldur’s Gate, but the second man is the founder of “modern” wave CRPG already does not remember. PoE2 proves that the rotation of the camera and the view from the 1st or 3rd person is not required in order to hit a true aesthete.
Elf aristocrat from the slums
Graphics and even the setting is still not important in CRPG. But the role-playing system at altitude: Obsidian brooms do not knit. You can import a save from the original Pillars of Eternity, and to create absolutely any character. Combinations, so that’s enough for any fantasy. Elf aristocrat of the frozen wastes, who later moved to the big city, while maintaining the advantages of a flawless noble upbringing? Please, nobody forbids.
The maximum level of the characters raised (this means that even more), there multiCLASS and of course firearms – what’s a pirate romance without it? And at once 3 types: long-range rifles, arquebus, working on the principle of shotguns, and pistols – something between these two options.
In terms of party system, Obsidian didnt hesitate to pry something (everything) from my younger, but very talented competitors: Larian. These Belgian guys are the very tricky mechanic: your members are not stupid dolls, and real characters are pursuing their own goals. Moreover, these goals may not coincide with the aspirations of other members of the party. It was masterfully implemented in Divinity: Original Sin 2.
Now this story in one piece migrated into Pillars of Eternity 2. Divine intervention – just one of the problems of the Caribbean Islands (sorry, Deadfire archipelago). Just like in the real Caribbean at the time, it faced the interests of many states and localities. Your members represent one or the other of the external powers, and sooner or later you will have to make very unpleasant decisions.
Pirate story “sails of Fortune”
The main elephant in the room, something that has never been in the original Pillars of Eternity is your true sailboat. Deadfire – an archipelago of dozens of Islands. How to move between them? Only on the ship. This ship adds to the game a whole new layer.
Movement by sea is not only a new degree of freedom, but also responsibility. Cannonballs, wood repair, medicine, fresh water, food – all the resources that are inevitably spent in the ocean. Carefully follow the number of consumables in order.
The cannonballs are worth mentioning separately. Clearly, the situation in which they are used: in battle. And this is perhaps the main disappointment of the game. Because sea battles are made … in the form of text quests. Assassin’s Creed IV: Black Flag, was to make a primitive pohodenko with the option of auto-battle with the weakest opponents. To read an interactive pirate romance – not really what I would like. In General, the internal Aivazovsky – shock.
Table roots and modern trends
It is clear that in the PoE, and Tyranny, and PoE 2 Obsidian implemented youth dream: to turn D&D-togethers into something more grandiose and long-lasting. I mean that tabletop-the roots are felt immediately. For example, all the key quests presented in the form of
Here, unlike the sea battles, I have absolutely nothing against. However, it is possible to imagine a situation where the young newpage-Millennials, are completely forgotten, how to read, they get angry and say TLDR, I mean “too much, do not read!”.
We should not think that. After all, land maps interactive pause – above all praise. Not to bother every time on micromanagement, you can pre-set party members, the strategy of behavior, and they usually do not suck! Character animation is super smooth, mellow sound to match it. Nothing could be nicer than to take three quarters HP skeleton from an arquebus, and then in the clouds of powder smoke to brutally finish off the remains of the filibuster hatchet.
In General PoE 2 right RPG. So, in which hundreds of hours to get lost in the exotic Caribbean side-quests, not paying attention to the storyline with the fugitive deity. If you are not confused, epic sheets of text, definitely worth a try.
+ The first in the history of igrostroya is really good experience combining high fantasy and pirate themes
+ Exotic Caribbean setting – a breath of fresh air after the endless fantasy of copies of medieval Europe and Scandinavia
+ Incredible leap in graphics (especially compared to the original PoE), proving that top view has outlived its usefulness
– Naval battles in the form of text quests (you can come up with some mini-game)
– The abundance of text quests: oldfagi used to it, but for the Millennials, the load may be too
– Classic error Skyrim: the main storyline is far less interesting than some side-quests
Rating: 8,9 out of 10